See my Game Development projects and GitHub link!
I am currently working on the biggest project of my game development journey. I have 2 team-mates and this is our final project for Full Sail University and we are applying absolutely everything we can to make a demo by the end of February. Here is a link to the Itch.io page so you can see the progress.
Project: Death Route, Unreal Engine
Description
My classmate and I created this project in just one month, despite having limited experience with Unreal Engine. It was developed as part of the Project & Portfolio V course at Full Sail University. Through this experience, we gained invaluable knowledge and skills, and we're proud of what we accomplished in such a short time. This project has inspired us to pursue our own unique ideas, and we both feel ready to take on new challenges and bring our creative visions to life!
Personal Contribution
- Switching of projectiles
- Player and animations
- Health component shared by all dynamic actors
- Health bar updates
- Scoring and saving
- Win and lose conditions
- UI
Project: Rogue Mages, Unity
Description
Four of us, all Full Sail students, created this game at the very start of our programming careers. Developed during our Project & Portfolio III class, we had just one month and minimal experience with Unity. Despite these challenges, we managed to create a solid prototype and are proud of what we accomplished in such a short time. I recognize I failed to get the enemies to a preferred operating state as I broke something along the way of development before the final product of the class.
Personal Contribution
- Enemy AI
- Enemy animations / behaviors / audio
- Health, gold, stamina drops
- The dragon boss
- Found the music pack
- Slight camera work
Project: Land of Lilies: a Digital Novel
Description
This is a personal project that I worked on for a couple months. I had used WxWidgets previously but became very rusty so this really brought it back for me. Since I love fantasy books and games, I thought this project would be perfect to refine my c++ skills and see what I can do with only c++ (Visual Studio) and WxWidgets, nothing else. I would like to expand on it more but I think I would migrate it into an actual game engine. I still have so many ideas for this and would love to finish it!
Process
- System to save and load (Read & Write) game progress into a .txt
- System that makes and loads the pages onto the screen
- Data driven programming
- A lot of playing around with widget placement
- Figure out how to make a main loop with WxWidgets
- Manage 2 different scenes
- Implements a player class and stats that can change through the story